Game Design Portfolio
Maxime Declerck
About Me
Thanks to my Bachelors in Computer Information Science focused in Game Development and Design, I have a strong background in the development and design processes. I have a strong background in programming, with a solid understanding of design. Please find my portfolio below.
Navigate to my Itch.io profile if you would like to download and look more at some of the prototypes of the games I’ve designed and developed.
Descent
Descent is a first person psychological horror, where the player takes on the role of a child stuck in a mental limbo. Finding the Childs memories through pictures and news clippings set out around the house the player can unravel the story behind what has left the child in a mental limbo. The player is then offered a choice depending on their own interpretation of the story, a good ending or a bad ending.
My Roles
Descent was a great project started and completed as a Game Jam project. I was lead design and developer for this project. I spent a large portion of time on the movement and interaction mechanics of the game which was polished through my own code. My role with the design of the game can be summed up to the story and lore of the game, the development and design choices as well as the level design and placement of the pictures and some props.
Project Brief
Descent formed part of the Second Year FIrst Semester GADS6221 Game Jam collaberation submission component of the POE. The aim of this project was to create a fun, entertaining and unique game following a given theme, while collaborating with peers.
Tools Used
In order to create this project we used Unity and Visual Studio Community to develop the game. The art and assets for the game were all created using the Adobe Studio, the 3D models were made using Blender. We also used some physical objects like a white board for the planning phase of the game.
Links to Demo Video & Itch.io Download
Contributors to this Project
Maxime Declerck | Developer
Katleho Machabane | Developer
Pasqaulo Shields | Artist
Megan Voorster | Artist
Sybrandt van Niekerk | Sound Artist
Oreratile | Artist
Good Earth Dies
Good Earth Dies (GED) is a boardgame that I thought of for a group project in the second semester of first year. The premise of the game is that you as the player actively try to save or destroy the planet depending on your chosen faction. 2 – 4 players face off against each other as Good Earth or Earth Dies. The main objective of GED was to use a fun educational aspect to promote awareness of global pollution issues caused by large corporations.
My Roles
During the development of GED my roles consisted mainly of the design and maintenance of the mechanics, and components. The major mechanics I created were the cards and their interactions with other cards. The resource system and the factions. I also designed the game premise and lore so that it would be able to more correctly fulfil its goal of creating awareness around global issues of pollution caused by large corporations.
Testi-Life: Conquering Cancer
Testi-Life is an ongoing game project about creating awareness about cancer. The main purpose of the game is to help users become more aware of some symptoms of cancer that they can use to help identify the possibility of having it early. Testi-Life is a 2D educational game with a minor humor aspect. It is currently under development and is planned to be released to the Google Play store upon completion.
My Roles
During Testi-Life my initial role was design, from the mock-ups of how the game and user interface would look, to creating large portions of the game design document for the game. Once we began building the game I was lead developer, creating the game manager, data transfer between scenes. As well as the majority of the Unity development ensuring that all elements were correctly implemented.
Project Brief
Testi-Tales was part of a game jam where a client gave a topic, being that they needed a game for their campaign. The aim of this project was to create a fun, entertaining and unique game where the people playing the game are educated on what their real life choices could do to impact their lives, by looking through the lens of a digital avatars life.
Tools Used
In order to create this project we used Unity and Visual Studio Community to develop the game. The art and assets for the game were all created using the Adobe Studio. We also used some physical objects like a white board for the planning phase of the game.
Links to Demo Video & Itch.io Download
Contributors to this Project
Maxime Declerck | Developer
Pasqaulo Shields | Artist
Sybrandt van Niekerk | Sound Artist
Nasser | El Quoar
Light Switch
Good Earth Dies (GED) is a boardgame that I thought of for a group project in the second semester of first year. The premise of the game is that you as the player actively try to save or destroy the planet depending on your chosen faction. 2 – 4 players face off against each other as Good Earth or Earth Dies. The main objective of GED was to use a fun educational aspect to promote awareness of global pollution issues caused by large corporations.
My Roles
During the development of GED my roles consisted mainly of the design and maintenance of the mechanics, and components. The major mechanics I created were the cards and their interactions with other cards. The resource system and the factions. I also designed the game premise and lore so that it would be able to more correctly fulfil its goal of creating awareness around global issues of pollution caused by large corporations.
inFinite
inFinite is a resource management & Trading game. inFinite challenges the players perspective on what humanities overuse of natual resources could mean for our Earth. The Core gameplay consists of trading & managing resources in an attempt to save as many people as possible from a resource starved planet earth.
My Roles
My Role for Infinite was to develop the game. As part of a two person team, we had to split ourselves to our strengths. With my strength being development, it was my Job to develop the major features and mechanics of the game. My partner did all of the art assets 3D and 2D for the game. My partner also did the VFX Weather effects for the game.
Project Brief
inFinite formed part of the final Game Design game submission. The aim of this project was to create a fun, entertaining and game where a topic is chosen and taken to its extreme possible future where the player is now placed in that future scenario. The chosen topic for inFinite was resource depletion. The scenario chosen was Earth after its resources has all been tapped out
Tools Used
In order to create this project we used Unity and Visual Studio Community to develop the game. The art and assets for the game were all created using the Adobe Studio as well as Blender to create the 3D models for the game. We also used some physical objects like a white board for the planning phase of the game.
Links to Demo Video & Itch.io Download
Contributors to this Project
Maxime Declerck | Developer
Pasqaulo Shields | Artist